Prove you own it
- Signed assignments from every developer and artist
- Owned vs Fab and Marketplace assets, each with its licence
- Custom engine changes documented
- Trademarks, domains and store accounts in the right name

Buyers discount what they can't build or verify. Get your source, licences and royalty history in order before you list, then sell your Unreal Engine game, assets or plugin privately to reviewed buyers.
12-page field guide to evaluating the code, licences and integration work behind a game or tool, with an IP and dependency register and a fillable review worksheet. Enter your email on this page and we'll send you the download link.
Prepare buildable source with the engine version and plugins listed, proof of ownership, store reports and any royalty reports. Then list it privately and agree an asset purchase with a written handover and royalty cut-off.
Agree a cut-off date and who reports and pays each quarter, and check the EULA's terms on reporting and assignment. Keep your filed royalty reports in the data room.
Yes. Asset packs, plugins and tools with a sales history can be sold too. Check with Epic how a Fab seller listing or account can move to a new owner.
Yes. Your public listing can stay anonymous and you decide which approved buyers get your identity, metrics and source.