GameAcquire

Buy an Unreal Engine game without inheriting surprises.

Big-looking projects carry big dependencies. Find Unreal Engine games, projects, Fab assets, plugins and studios for sale, then check the build, the royalties and the licences behind them.

Define what is included

  • Project, source control (Git LFS or Perforce) and build pipeline
  • Engine version, and any custom engine changes
  • Owned assets vs Fab and Marketplace content and plugins
  • Store listings, online services and contributor agreements

Check royalties and licences

  • Royalty history: 5% of gross above $1M lifetime per product under the standard EULA
  • Who files Epic royalty reports before and after completion
  • Fab and Marketplace licences that must cover the new owner
  • Middleware licences such as audio, physics and anti-cheat

Turn claims into proof

  • A clean build from source on a fresh machine
  • Store reports reconciled to bank receipts
  • Royalty reports already filed with Epic
  • Performance, crash and review data by platform

Plan the handover

  • Repo or depot transfer with full history
  • Store app transfers and online-service ownership
  • An agreed royalty cut-off date
  • A support period and acceptance tests

Buying Game Technology — free PDF guide

12-page field guide to evaluating the code, licences and integration work behind a game or tool, with an IP and dependency register and a fillable review worksheet. Enter your email on this page and we'll send you the download link.

Does the Unreal Engine royalty pass to the buyer?

Royalties follow the product's revenue, so agree in writing who reports and pays for each quarter around completion. Under the standard EULA it's 5% of gross revenue above the first $1 million per product. Check the current EULA for your case.

Do Fab assets transfer with the game?

Check each asset's licence on Fab, or the legacy Unreal Marketplace, and whether it covers the new owner's use. List anything that has to be re-licensed and price it in.

What if the game uses a custom engine build?

Ask for the engine fork and a record of every change. The buyer needs their own access to Unreal Engine source through Epic, and must be able to rebuild the engine and the game.

Is GameAcquire affiliated with Epic Games?

No. GameAcquire is independent. Unreal Engine is named to identify the engine; licences and royalties follow Epic's current terms.