GameAcquire

Game acquisition resources

12 researched references covering Roblox, Fortnite, games, technology, hardware and intellectual-property transfer.

Roblox: buying and selling experiences

Roblox says there is no official system for trading experiences and warns users not to exchange Robux, items, or passwords for one. Treat any proposed acquisition as a legal asset or company transaction first, then confirm with Roblox what platform control can lawfully change.

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Roblox Creator Terms and IP boundaries

Primary terms covering creator-owned UGC, Roblox's platform licences, restrictions on copying third-party work, virtual content, experience data, Studio licensing, and creator obligations. Use it to identify rights that are owned, licensed, restricted, or platform-dependent.

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Fortnite/UEFN team and project ownership transfer

Epic's Creator Portal documentation explains team roles, project transfers, and ownership transfer between eligible team members. Use this as the platform-control checklist for a Fortnite island transaction; it does not replace the separate assignment of seller-owned code, art, brands, or contracts.

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Fortnite Developer Rules: intellectual property

Epic requires island publishers to own or have sufficient rights to publish their content, prohibits infringement, and distinguishes permitted UEFN assets from recreated or externally obtained Epic IP. Check every imported asset, brand collaboration, promotion, and metadata element against these rules.

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Fortnite Developer Program and payout transfer FAQ

Official guidance on program eligibility, engagement payouts, and allocation on the day an island changes owner. Buyers should reconcile Creator Portal evidence to bank receipts and document the transfer date, payout cutoff, tax profile, and post-transfer access.

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Steamworks application transfer checklist

Valve documents the authority requirements, recipient onboarding, approval sequence, payout effective date, retained wishlists/followers, excluded historic financials, and API-key transition. Use it to build the Steam completion plan and evidence schedule.

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Apple App Store app-transfer checklist

Apple explains eligibility, Account Holder actions, retained ratings and Bundle ID, and special work for subscriptions, TestFlight, Xcode Cloud, Wallet, iCloud, and Game Center. Convert each dependency into a named pre-completion or post-completion task.

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Google Play app-transfer checklist

Google details account standing, reports to download, payments, app signing, retained users and ratings, non-transferred earnings reports and test groups, plus Firebase, analytics and API relinking. Use it to separate what moves automatically from what must be rebuilt.

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UK trade mark ownership and assignment

Official UK guidance distinguishes licences from full or partial assignments and explains recording a new owner. Buyers should search the register, match the registered owner to the seller, inspect limitations, and make recordal a completion deliverable where relevant.

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Patent ownership, licensing and assignment

UK IPO guidance explains that a patent sale requires a signed written assignment and can be recorded on the register. For game hardware or proprietary technology, verify inventors, employers, registered owners, territories, maintenance status, encumbrances, and licence obligations.

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UKCA and CE obligations for gaming hardware

Current UK government guidance routes manufacturers, importers and distributors through the applicable UKCA and CE regimes. Hardware diligence should identify the economic operator, product category, declarations, technical file, test evidence, labels, warnings, recalls, and target markets.

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US electrical and electronic equipment compliance guide

A US government guide covering common electrical/electronic product obligations, including FCC radio-frequency authorization and battery-related requirements. Use it as a routing document, then obtain product-specific advice and evidence for every country where the hardware is sold.

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