Prove you own it
- The game sits in a group you control
- Signed assignments from every scripter, builder and artist
- Licences for Creator Store models, audio and fonts
- Each asset marked Included, Excluded or Requires consent

Buyers pay for evidence they can check. Get your earnings, rights and ownership-transfer plan in order before you list, then sell your Roblox game privately to reviewed buyers instead of on Discord.
12-page field guide with an evidence-request table, a fictional cash-flow example, the transfer checklist and a fillable review worksheet. Enter your email on this page and we'll send you the download link.
Buyers price what they can verify: earnings received after DevEx over consistent periods, retention, how dependent the game is on one update or trend, and how much work it takes to run. Start from 12 months of real earnings, not visits, and try the GameAcquire valuation tool for a range.
Yes. Roblox supports transferring a game (experience) to another group. Check the current ownership-transfer documentation and plan for the experience going private while the buyer reconfigures it.
Creator Hub exports covering consistent periods, earnings split by source, DevEx and bank evidence, and proof that every contributor assigned their work to you.
Yes. Your public listing can stay anonymous and you decide which approved buyers get your identity, metrics and documents.
Selling accounts is against Roblox's terms. Selling a game is done by transferring the experience through Roblox's official ownership transfer under a written agreement. Earned Robux stay with the seller; the buyer gets future earnings.
Games, UGC catalogues, plugins and model packs of many sizes change hands. Clear ownership and honest numbers matter more than headline scale.