Define what is included
- Places, scripts, configuration and publishing control
- Private assets, packages, animations and audio
- Data stores, Open Cloud keys and external backends
- Contributor agreements and revenue arrangements

Visits are a starting point, not proof. Find Roblox games (experiences), UGC catalogues, Studio plugins and teams for sale, then check the earnings, the players and what actually moves when ownership transfers.
12-page field guide with an evidence-request table, a fictional cash-flow example, the transfer checklist and a fillable review worksheet. Enter your email on this page and we'll send you the download link.
Roblox has an official experience ownership transfer: the game moves to a group where the recipient has publish access, and goes private while the new owner resets permissions and republishes. Check Roblox's current documentation and plan that downtime into the handover.
Either can be the right structure. Many deals move the game into the buyer's group alongside a written asset purchase agreement. Decide the scope with a transaction adviser before agreeing a price.
Visits do not equal income. Separate earned Robux, the amount eligible for DevEx and the cash actually received, and compare periods with similar update and event conditions.
Private assets and packages that stay with the old owner, API keys and external services tied to individual accounts, and data stores nobody documented. Inventory them before completion.
No. Selling or buying accounts breaches Roblox's terms and the account can be lost. Buy the game itself through Roblox's ownership transfer, with a written agreement.
No. GameAcquire is independent. Roblox is named to identify the platform; transfers must follow Roblox's current rules and terms.