A valuation evidence pack for games, UGC experiences, technology and hardware
Match the evidence pack to the asset: cohorts for games, platform proof for UGC, retention for technology, and compliance and margin for hardware.
Different assets need different proof. A live game needs cohort, revenue, platform and live-ops evidence. A Roblox or Fortnite experience needs creator-portal performance, eligibility, discoverability and ownership-transfer evidence. An SDK needs customer retention, integration depth and maintenance cost. Hardware needs margin, inventory, returns, compliance and supply-chain data.
Standardise the pack: monthly P&L, cash receipts, platform statements, user cohorts, concentration, contracts, IP schedule, technical architecture, roadmap, team dependency, policy history and downside cases. Reconcile headline metrics to source systems and explain every adjustment.
Value scenarios should reflect transferability. Discount revenue that depends on a non-transferable account, personal creator identity, unassignable licence, unsupported component or missing compliance file. Evidence quality affects price, structure, holdbacks and whether a buyer can underwrite the opportunity at all.
