Define what is included
- Repository, build pipeline and pinned Unity version
- Owned code and art vs third-party Asset Store packages
- Store listings, SDKs, backend and live-ops services
- Contributor and contractor agreements

A playable demo isn't a transferable business. Find Unity games, source code, projects, Asset Store tools and studios for sale, then check the build, the licences and the revenue behind them.
12-page field guide to evaluating the code, licences and integration work behind a game or tool, with an IP and dependency register and a fillable review worksheet. Enter your email on this page and we'll send you the download link.
Yes. Many Unity deals are asset purchases of the project, source code, art and store listings. Make sure the agreement lists exactly what's included and that the seller actually owns or can transfer each part.
Not automatically. Unity ties Asset Store purchases to the buying account; it only moves them between organisations through its Customer Experience team when the purchaser owns both. Budget for re-buying any packages that can't move.
Unity Personal is limited to organisations with up to $200,000 in revenue and funding over the last 12 months, and the deal can push you over it. Check the current plans with Unity before completion.
No. GameAcquire is independent. Unity is named to identify the engine; licences and transfers follow Unity's current terms.